ADHD Quest 1: The Belated Design Doc


Introductions are presumptuous and self-serving and nobody cares to read them.  Let's cut to the chase:

"EVERYTHING IS A RESOURCE"

So originally, looking at the theme, I was torn between two ideas.  One of them is what you see right now.  The other project's working title was Earth Destroyer 2025: Take Everything Edition, which would have had you play as a corporation extracting, hoarding, and profiting off of every resource the planet has to offer-- from stuff like money and materials, down to abstract concepts like hope, equity, and the future.   If everything is a resource, everything can be sold for profit, after all!   I figure that's how we'll finally go extinct.

So I definitely felt that Earth Destroyer had more potential, but having started on this thing well after the starting gun, and with only 8 days till the deadline, I thought an ADHD simulator would be much easier to draw inspiration for.  I live it every day, after all. 

So  I started thinking about all the mental resources we have to manually juggle to keep our heads above the water.  It's stuff that most people probably don't even think about.   I thought about how demoralizing it can be to get repeatedly interrupted when you're trying to perform a task that demands concentration, and what kind of events could facilitate that. 

I also thought about ways to emulate the chaos, and to make the player's short-term memory as useless as my own.  I won't share the full document until after the deadline has passed, but I will give you a glimpse of one of my favorite features.  If you have ADHD, you know exactly how this feels.

Certain actions require items to use (e.g. sweeping the floor requires a broom).  Those items start the game in very specific locations.  Fully completing an item’s assigned task allows you to continue holding the item, and you may go put it back in its original location.   However, stopping the assigned task for any reason, or starting an unrelated task while holding the item will instantly warp it out of your hands to a weird randomized location-- like on the kitchen counter, under the bed, or in the trash.
What– WHERE DID I PUT THE PLUNGER? I WAS LITERALLY JUST HOLDING IT


Oh yeah.  I was right about this being an easier idea, by the way.   I knocked this stupid document out in about an hour and the damn thing is already unreasonably scoped. 


Anyway, time to prototype before all the motivation leaves my soul and I become a doomscrolling husk.  Stay tuned!  :)

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